Modelling of MG walls, Texturing and Shading of the whole ENV.
Texturing and Shading of the whole ENV.
MTS - All ENV elements behind Iago except stairs.
LRC and MTS of ENV elements behind Ghaul
LRC, Bulkhead Modelling, Texturing and Shading of the whole ENV.
LRC, Texturing and Shading of the whole ENV.
Destiny 2 - Ghaul Cutscenes
I had the joy of working on the Ghauls cutscenes as both an Environment artist and LRC artist. Each frame is a combined effort by the incredibly talented team here at Axis Animation.