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Steenwyck - Vanitas
Full Res 4k. Zoom in for details.

Full Res 4k. Zoom in for details.

Thought it would be cool to try more cinematic angle.

Grey Scale.

Grey Scale.

Candle lit.

Candle lit.

Still.

Still.

I like to do as much as possible myself - here is the smoke sim. I used a walkthrough somewhere to help me along.

Again, this was probably overkill, but I had fun working it out. Not perfect but fine for my purposes.

There were a few procedural set ups in the scene, one was this rope for example.

There were a few procedural set ups in the scene, one was this rope for example.

Skull zBrush sculpt.

Skull zBrush sculpt.

Steenwyck - Vanitas

Hello!

Here's one of those projects that start off small, grow arms and legs, then sit back in a dusty hard drive for years that actually, finally, get finished.

This started as a material test in Mantra, then Redshift, and finished in Arnold - in Houdini.

I tried to stay true to the original - the only ref I couldn't reliably source was the Katana, and after a few failed attempts at something similar I felt it looked better as just wood.

I also thought it would be fun to try a cinematic and candle lit version.

I spend so much time doing wide environments I thought it would be a nice break to focus on some close up asset work.

Thanks!

More artwork